Chips For Game Skills -project (11/2017-6/2020) focused on identifying the needs of the gaming industry and develop the education on that basis. One goal was to create a common evaluation criteria – a map of key competences – which clarifies the definition and understanding of the learning objectives in the games industry.
The project was also aiming to intensify dialogue and co-operation among employers, educators and students in the field. The project brought schools together in multidisciplinary game projects and joint courses.
A competition and networking event Bit1 is a platform to present the skills, when the best student game of the year is selected. The event gives game developers the opportunity to get feedback about their games from professionals. Teams and other attending students will also have the possibility to network. The student game competition concept was created in Chips for Game Skills and transferred to Helsinki Games Capital at the end of the project.
The main implementer was Metropolia University of Applied Sciences, other implementers: Amiedu, Haaga-Helia UAS, Laurea UAS, Oulu UAS and Tampere UAS.
In our web page there is also a blog where different writers have published articles about the results of the project and other interesting topics, such as game education, recognizing competences and teaching co-operation from different angles.
Project manager and member of the editorial board Saija Heinonen
e-mail: saija.heinonen @ metropolia.fi
Communications coordinator and editor Milla Åman Kyyrö
e-mail: milla.amankyyro @ metropolia.fi
Member of the editorial board Elina Ala-Nikkola
e-mail: elina.ala-nikkola @ metropolia.fi